(More) tips for writing well
Sixteen tips for writing well when writing about design learned from the trenchant trenches at Boxes and Arrows.
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Sixteen tips for writing well when writing about design learned from the trenchant trenches at Boxes and Arrows.
User experience can help agile teams create better experiences, but agile isn't designed to manage user experience.
Six lessons-learned while working on the second edition of Blueprints. Write your first book like it's your second.
Answer three questions for the audience, and you'll be on the road to writing well.
Wilson Katter's "business deal basics" provide solid guidelines to help you sell and negotiate design in any organization.
A common language for interaction design would improve the clarity and speed at which we communicate design.
Six ways to be more agile and better integrate user experience and information architecture into agile development teams.
Agile's focus on small iteration needs a team that can build the now, remember the future, and recognize the gap between the two.
In an agile process with a rolling series of sprints, UX requires two, parallel work streams, clear expectations, and constant status reports.
Starting in a new position, it's important to understand the cultural ins and outs, biases and beliefs of your new organization.
Too many feeds on your list? Is your daily read eating up all too much of your day? Then dole your feeds out in small bite-sized rations!!!
Wherein the author bitches, whines, and whinges about personal information management an GTD for several hundred words.
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