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A list of everything posted at Thinking & Making.

Methods for our madness

Methods for our madness

Wed, Oct 29 in Design Thinking

For all our galumphing, we have only seven primary design activities, and these are them. Exterminate, annihilate, destroy.

Designing versus doing

Tue, Oct 14 in Design Thinking

Fred Collopy discusses the difference between designing and doing, and why you'd choose one over the other.

Wilson Katter's Business Deal Basics

Tue, Sep 2 in Design Business, Working better

Wilson Katter's "business deal basics" provide solid guidelines to help you sell and negotiate design in any organization.

Target's ClearRX prescription bottle redesign wasn't all that

Sat, Aug 30 in Design Thinking, Information Architecture

Revisiting Target's CleaRX and the tried and true prescription pill bottle: The design that gets built is the only design that matters.

Two questions about Information Architecture

Two questions about Information Architecture

Tue, Jul 29 in Information Architecture, Projects

If you have two seconds, I'd like to hear what questions about information architecture do you deal with on a frequent basis.

Weekly usability tests, Nielsen talks about Tivo

Tue, Jul 29 in Design Thinking, Experience, Validation

Nielsen shares how frequent usability tests keep you usability focused. I want to know how you keep yourself experience focused.

Improving qualitative metrics: adding comparisons

Improving qualitative metrics: adding comparisons

Tue, Jun 24 in Validation

Clarify the "compared to what", and all of a sudden your whole team is now answering the same question.

How purpose changes ratings

Tue, Jun 24 in Visual design

Clarifying the purpose for a rating can dramatically change the quality of the decisions you base on that rating.

Improving qualitative metrics: adding purpose to your scales

Improving qualitative metrics: adding purpose to your scales

Mon, Jun 23 in Validation

Add clear, specific purpose to your rating scale help and your ratings actually mean something. Specify: why are you measuring this?

Design research reaps $1.6M in organizational change

Fri, Jun 20 in Design Thinking

The obvious answer to a problem is not necessarily the correct answer. Research not only saves money, but can reap huge, systemic rewards.

EightShapes announces UX deliverables workshop in August

EightShapes announces UX deliverables workshop in August

Thu, Jun 19 in Conferences

Dan Brown and Nathan Curtis announce a UX deliverables workshop in Washington, DC in August.

A sample 'Only' statement for the I.A. Institute

A sample 'Only' statement for the I.A. Institute

Thu, Jun 12 in Design Thinking, Experience, Information Architecture, Validation

A look at how to put an Only statement together, as well as how it works using the I.A. Institute as an example.

Useful useless things we taught our toddler

Fri, Jun 6 in General

And now for something completely different...

The 'Only' statement: focus on your project's key goals

The 'Only' statement: focus on your project's key goals

Thu, Jun 5 in Design Thinking, Experience, Information Architecture, Validation

An Only statement keeps your team focused on a project's main goal and audience as well as what makes your project special.

Fantastic case study on ATM design

Thu, Jun 5 in Design Thinking, Interaction Design

Holger Struppek writes a fantastic case study on the new interface design for Wells Fargo ATMs for 'Physical Interface'.

Growing up online in super cities

Tue, Jun 3 in Experience

A Frontline report on "Growing up online" and Wurman's 19.20.21 project highlight the huge changes we'll face in the future.

David Armano interviews Bruce Nussbaum

Mon, Jun 2 in Design Thinking, Experience

David Armano of Crtical Mass catches Business Week's Bruce Nussbaum for a great interview about design and innovation.

A common language for interaction design

A common language for interaction design

Wed, May 28 in Information Architecture, Interaction Design, Working better

A common language for interaction design would improve the clarity and speed at which we communicate design.

Agile + UX: six strategies for more agile user experience

Wed, May 7 in Information Architecture, Interaction Design, Working better

Six ways to be more agile and better integrate user experience and information architecture into agile development teams.

How important is the polite fiction of secrecy?

Fri, May 2 in Experience

I'm wondering how important is secrecy to the people who operate at our cultural borders. Does it really matter?

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